Class: Meat Golem
A being made out of raw meat and magic. Inspired by a conversation about classes that strictly require low attributes.

The Meat Golem
Attribute Requirements: No attribute higher than 9
Hit Die: 1d12+1
To Hit: As Magic-User
Saving Throws: As Dwarf
Weapons and Armor: None. Unarmed attacks deal 1d6 damage
Special Abilities
Ignore any penalty to Hit Points from a low Constitution score.
XP Progression
| Level | XP Required | Hit Dice |
|---|---|---|
| 1 | 600 | 1d12+1 |
| 2 | 1,200 | 2d12+2 |
| 3 | 2,400 | 3d12+3 |
| 4 | 4,800 | 4d12+4 |
| 5 | 9,600 | 5d12+5 |
| 6 | 18,000 | 6d12+6 |
| 7 | 36,000 | 7d12+7 |
| 8 | 72,000 | 8d12+8 |
| 9 | 140,000 | 9d12+9 |
| 10 | 280,000 | 10d12+10 |
| 11 | 420,000 | +2 HP |
| 12 | 840,000 | +2 HP |