Class: Meat Golem
A being made out of raw meat and magic. Inspired by a conversation about classes that strictly require low attributes.

The Meat Golem
Attribute Requirements: No attribute higher than 9
Hit Die: d12+2
To Hit: As Magic-User
Saving Throws: As Dwarf
Weapons and Armor: None. Unarmed attacks deal 1d6 damage
Special Abilities
Ignore any penalty to Hit Points from a low Constitution score.
XP Progression
| Level | XP Required | Hit Dice |
|---|---|---|
| 1 | 0 | 1d12+2 |
| 2 | 1,000 | 2d12+2 |
| 3 | 2,000 | 3d12+2 |
| 4 | 4,000 | 4d12+2 |
| 5 | 8,000 | 5d12+2 |
| 6 | 15,000 | 6d12+2 |
| 7 | 30,000 | 7d12+2 |
| 8 | 60,000 | 8d12+2 |
| 9 | 120,000 | 9d12+2 |
| 10 | 240,000 | 10d12+2 |